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Roots of Unity

People say you should talk to machines. I believe that, just as I believe they also like Music.

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Description

It is what it is.

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20200413.vcv git@github.com:wlaub/patches.git AUTO_20220413182558

Description

memory stuff

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tiamat_test.vcv git@github.com:wlaub/patches.git AUTO_20220211154838_1
README.md git@github.com:wlaub/vcv.git 22105fe398922ffa70bd39948d220896efbe5cd7

Description

Currently the lowest band of the default Mat I filter is too low to be audible. It should still be able to pass rhythmic information, but I'm having trouble getting it to do anything I can perceive.a 20 Hz sq wave in gives a sine wave out, and I thought maybe I could get something if I delayed the two channels by different amounts to create a stereo effect. Then I started messing with feedback some, and I still don't know if I can actually hear anything from the low pass stage.

I like the ramp wave out of cobalt for the jarring transitions, and may want to use something like this for Tether.

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tiamat_test.vcv git@github.com:wlaub/patches.git AUTO_20220211154838
README.md git@github.com:wlaub/vcv.git 167486054ca75a9bd186f02aad70c542a913fda3

Description

7 sinusoidal LFO's with periods of 4, 8, 16, 12, 8, 16, and 20 seconds modulate the crossfader CV's of a Tia/Mat pair. Initially, the crossfaders are all set to use 0 V and input 0. The routing is modified during the recording. Tia/Mat inputs include 2 tones, 2 noise sources, and a 20 Hz square wave.

In addition, the recording monitor has been updated to work with rack 2.

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File Remote Commit/Tag
tiamat_test.vcv git@github.com:wlaub/patches.git AUTO_20220205131834
README.md git@github.com:wlaub/vcv.git b49f475460df06fdee71852eb3299e1bda80c2d5

Description

Trying out VCV 2. It seems to be playing very well with the ES-8. I haven't ported my plugins yet, so no automatic uploading, screenshots, or patch attachments.
Patch itself is pretty simple: Prometheus with some vibrato. There's some reverb and delay on the output following by another delay with a wavefolder in the feedback loop. A couple lfo's modulate the wavefolder depth.
I've got various gate sequences scaled and mixed together to produce the v/oct, and I bring different parts in and out. I also mess with the octave encoder on the module some since the v/oct input to get higher pitches. I forgot that the final delay makes noise with no input signal and so sort of botched the ending. I also messed up the timing switching off some of the sequences at the end.

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PrometheusII/Teensy/prometheus2/prometheus2.ino git@github.com:wlaub/pcbs.git 852316a985cb3b1136120df039f9d107d5277fc7

Description

Working on wave sounds and a drone for most high honors. The wave timing and transition needs to be more explicitly scripted. I think I want the waves to transition into drone at the same time, and I want to ensure that they don't overlap egregiously.The software prometheus II unit is not ideal, but this is what I've got. Not sure how I'll ultimately manage disabling the auxiliary LFSR when transitioning from waves to drones. Possibly I could lay off the glitch input and use it instead just to change the oscillator configuration, though that relies on yet-undeveloped firmware functionality. Waves vs drone need balancing, but synchronizing the transition should help w/ this some.

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File Remote Commit/Tag
mhhdrone1.vcv git@github.com:wlaub/patches.git AUTO_20211031163157
README.md git@github.com:wlaub/vcv.git 3f1071715b9482d873b252c8616eb3ee6770b9d8
PrometheusII/Teensy/prometheus2/prometheus2.ino git@github.com:wlaub/pcbs.git 852316a985cb3b1136120df039f9d107d5277fc7

Description

Working on wave sounds and a drone for most high honors. Ultimately this will want multiple prometheus II units operating independently. At present the rev01 prototype is in a configuration that consumes excessive power, so the rev00 isn't even plugged in.

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File Remote Commit/Tag
mhhdrone1.vcv git@github.com:wlaub/patches.git AUTO_20211029181859
README.md git@github.com:wlaub/vcv.git 3f1071715b9482d873b252c8616eb3ee6770b9d8
PrometheusII/Teensy/prometheus2/prometheus2.ino git@github.com:wlaub/pcbs.git 852316a985cb3b1136120df039f9d107d5277fc7

Description

Someday I hope to have a working audio signal path that isn't broken. Anyway, there is a sine way driving the FM input, and an LFO driving the glitch input. Sometimes the LFO triggers multiple times due to audio errors. The LFO also goes through a probability gate into an envelope generator, which controls filter cutoff.

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File Remote Commit/Tag
messingaround.vcv git@github.com:wlaub/patches.git AUTO_20211015115118
README.md git@github.com:wlaub/vcv.git 3f1071715b9482d873b252c8616eb3ee6770b9d8
PrometheusII/Teensy/prometheus2/prometheus2.ino git@github.com:wlaub/pcbs.git 852316a985cb3b1136120df039f9d107d5277fc7

Description

Frames is acting as a step sequencer, sequencing the rev01 length CV.

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File Remote Commit/Tag
messingaround.vcv git@github.com:wlaub/patches.git AUTO_20210829155938
README.md git@github.com:wlaub/vcv.git 3727d66d85051194d64220e7e96782f3bc257c0f
PrometheusII/Teensy/prometheus2/prometheus2.ino git@github.com:wlaub/pcbs.git bc20dad04b0b05924fb7603964a80a1e381a7cc9

Description

Rev 00 and Rev 01 providing a couple different drones. Not much else. Real-time priority might have helped a little with audio issues, but not all the way.

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File Remote Commit/Tag
messingaround.vcv git@github.com:wlaub/patches.git AUTO_20210823172442
README.md git@github.com:wlaub/vcv.git 3727d66d85051194d64220e7e96782f3bc257c0f
PrometheusII/Teensy/prometheus2/prometheus2.ino git@github.com:wlaub/pcbs.git 1ef96cdc3a0f1347906416c7a767c13c085726d6